This looks like mv.... nice! I use rpg maker so it's nice to see that ALL rpg maker devs aren't lazy. One small thing tho, pls change the controls to WASD.... I can't code js at ALL but with a simple tutorial I did it.
(Maybe not in this game, but in FUTURE project plsssssss)
Hi, can I appologize in advance of your answer? I have been on a string of bad luck as far as downloading unplayable games. The down load asked me for a gamejolt? id and password? Well I just want stuff simple, is their a work around? Your game looks interesting but I am just off of a rough surgery and well, some sorta of aweful crabby I guess Well I just got frustrated and right now owe you an apology I still do not understand how to play this when it wants gamejolt info?. Could you spell it out for me? Yes, I really am that dense... chuckle away but I am 60 and am unable to even operate a cell-phone. I just got frustrated and then I got very rude. What can I say but I was wrong and appologise to you.
Don't worry about it. As for a workaround, as I said, the version now available for download doesn't ask for a login when you open the program. It's now a thing you can do in the main menu but purely optional.
I still don't think the size of the game is a justification, I've seen projects of +30 hours 250 mb, but I'm not correct in evaluating without playing, I'll download it, so I can actually see the quality and why of the size of the game.
Your game is very heavy, having a true size of 690 mb, your audios are very heavy, your image folder is overcrowded with 244 mb, if you filter out some unnecessary ones you can greatly reduce the size of your project. I didn’t play because a user token was requested, but by the screenshoots it’s a common game made with RTP, not that I don’t like RTP I like alias, but if you have knowledge of photoshop it’s worth making some graphical changes, if you just change the color of the grass, your game will change. From what I saw your project should be 150 mb, I suggest that you make a Backup pass some image files in TYNI PNG, you will gain a lot of space, without losing resources. It is possible to do this with audios too, but the tip is to have few BGMs or enough.
Some of it also comes from our video files for intros and credits it would seem. We're likely to remove all the default MV music since we aren't using any of it, plus we'll look into TYNI PNG as you suggested. We are looking into it. As for the user token, that can be skipped. Though next update it's being relegated, since it's only for gamejolt trophy integration, to a main menu option rather than on boot.
Also, as another quick note, we are looking into altering more of the tileset from the basic stuff (and have long done some for a scant few tiles, specifically stone around M'Rasu being more white than grey). If we had the time, faster workflow and knowledge, we'd have long made it ourselves. And as it is, custom art is expensive enough, we don't have the money for a full tileset custom made for each zone. But some more colour adjustments isn't a bad suggestion, one which we are having a gander. Obviously, the game is FAR from done, so a lot is subject to change, and already has since 0.1.1.
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This looks like mv.... nice! I use rpg maker so it's nice to see that ALL rpg maker devs aren't lazy. One small thing tho, pls change the controls to WASD.... I can't code js at ALL but with a simple tutorial I did it.
(Maybe not in this game, but in FUTURE project plsssssss)
I had fun playing this and watching you guys on dnd one it funny cool and see heart you guys put into it
It has integration, optional. That feature is being relegated to the main menu to enable rather than start up on the just-released version.
Actually, aren't you one of the commenters from both gamejolt and RPGmaker.net? You've found your way to all three platforms of release.
Hi, can I appologize in advance of your answer?
I have been on a string of bad luck as far as downloading unplayable games.
The down load asked me for a gamejolt? id and password?
Well I just want stuff simple, is their a work around?
Your game looks interesting but I am just off of a rough surgery and well,
some sorta of aweful crabby I guess
Well I just got frustrated and right now owe you an apology
I still do not understand how to play this when it wants gamejolt info?.
Could you spell it out for me?
Yes, I really am that dense...
chuckle away but I am 60 and am unable to even operate a cell-phone.
I just got frustrated and then I got very rude.
What can I say but I was wrong and appologise to you.
Don't worry about it. As for a workaround, as I said, the version now available for download doesn't ask for a login when you open the program. It's now a thing you can do in the main menu but purely optional.
Putz 569 mb
Um, yes? That would indeed be the file size of the Windows version (though we're looking to trim some stuff, it's still gonna be a large game).
I still don't think the size of the game is a justification, I've seen projects of +30 hours 250 mb, but I'm not correct in evaluating without playing, I'll download it, so I can actually see the quality and why of the size of the game.
Some of it also comes from our video files for intros and credits it would seem. We're likely to remove all the default MV music since we aren't using any of it, plus we'll look into TYNI PNG as you suggested. We are looking into it. As for the user token, that can be skipped. Though next update it's being relegated, since it's only for gamejolt trophy integration, to a main menu option rather than on boot.
Also, as another quick note, we are looking into altering more of the tileset from the basic stuff (and have long done some for a scant few tiles, specifically stone around M'Rasu being more white than grey). If we had the time, faster workflow and knowledge, we'd have long made it ourselves. And as it is, custom art is expensive enough, we don't have the money for a full tileset custom made for each zone. But some more colour adjustments isn't a bad suggestion, one which we are having a gander. Obviously, the game is FAR from done, so a lot is subject to change, and already has since 0.1.1.